![]() # Make the person PM you on forum and ask for an account then send them an account back # In order for this to be secure you must ONLY give each person 1 account and only 1 account # Now a person can login by pressing F9 and typing "login cat 123" # To create account "cat" with password "123" type "accadd cat 123" # You create the accounts for your server using the command accadd for example: # Everybody must have a login to play your server (IF LoginSystem is set to 1 in XML) Thus if the player zooms in and out from the globe in multiple parts of the world, eventually the game will runtime error due to the client running out of memory.* Login system updated and finalized it works as follows: SuperPower 2 does not flush the memory allocated for its "atlas" (zoom) details as expected (it does try to). An all-in-one download is available here. It is advised to download and install all VC++ Redist drivers. ![]() This will not completely prevent runtime errors on its own.Ĭlient crashes may be caused by missing Visual C++ Redistributable (VC++ Redist) drivers on the end-user's system. "Patching" the game's executable (Joshua.exe) with software like Large Address Aware will increase the amount of memory (to 4GB/3.6Gb) the game can utilize before encountering a runtime error.Therefore preventing memory-related runtime errors. Disabling the game's zoom detail level to "none" will dramatically limit the amount of memory the game consumes.High resolutions consume more system memory. Screen resolution affects the clients memory usage.The amount of system memory of the PC does not matter (if it's above 2Gb) and increasing the PC's memory will not get rid of runtime errors in SP2.Click here to be redirected to a page dedicated to the topic. Due to the 32-bit architecture of the game, it may only consume up to 2Gb (closer to 1.6Gb) of memory. One cause of runtime errors in SuperPower 2 is the game simply running out of memory for the client. Close the server console first and then launch the game again. This will prevent the game from launching as it thinks a client is already running. If the game client crashes, it may still have the server application running. ![]() This console may reveal server-side problems, but not all of them are critical and may allow the server to still run. ![]() When a singleplayer and multiplayer (LAN included) game that you are hosting is running, a second application will run in the background. Commands may be written at the bottom of the console to execute server-side console commands. This will open the game client console and may reveal client-side problems, all errors are not critical and may still allow the client to run. If you receive an error press F9 to see what has gone wrong. ![]() Other Useful Information Consoles Client console You could also try Googling your router model along with "how to port forward" in the search bar. Therefore it is advised to learn your routers model/brand, then look up its manual and look for a port-forwarding section (it may not be called "port-forwarding" in the manual, so read carefully). The process of "port-forwarding" varies due to routers having lots of different models and brands.
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